Welcome Welcome Welcome Welcome Welcome Coffee Welcome Welcome Welcome Welcome Welcome Welcome Coffee Welcome Welcome Welcome Welcome Welcome Welcome Welcome Coffee Welcome Welcome Welcome Welcome Welcome Welcome Welcome Welcome Welcome Coffee Welcome Welcome Welcome Welcome Welcome Welcome Coffee Welcome Welcome Welcome Welcome Welcome Welcome Welcome Coffee Welcome Welcome Welcome Welcome Welcome Welcome Welcome Welcome Welcome Coffee Welcome Welcome Welcome Welcome Welcome Welcome Coffee Welcome Welcome Welcome Welcome Welcome Welcome Welcome Coffee Welcome Welcome Welcome Welcome Welcome Welcome Welcome Welcome Welcome Coffee Welcome Welcome Welcome Welcome Welcome Welcome Coffee Welcome Welcome Welcome Welcome Welcome Welcome Welcome Coffee Welcome Welcome Welcome Welcome
8 - 9 AM

CHECK-IN & BREAKFAST

9 - 9:30 AM

Ingrid Haug

Co-founder

Design Matters

Welcome to Design Matters

Ingrid will give you a warm welcome and open this year’s conference.

She will give an introduction to the 3 themes:
– Minimal Tech
– Design + Activism
– Are we on the same page?

9:30 - 10 AM

Timo Dries

Executive Director

Fox & Sheep (SHINE)

The creation of SHINE and what to consider when attacking a T-Rex with a torch light

In 2018, Fox & Sheep wanted to try something new. So, they left their comfort zone of cute characters and bright colors and set out to a new adventure: A mindful app for the whole family that doesn’t feed on the player’s dopamine levels.

In this talk, Timo will provide insights on how Fox & Sheep approached their project with SHINE, analyzing what worked and also what went horribly wrong.

10 - 10:30 AM

Beth Chasse

Senior Product Designer

Duolingo

Design Language: How Duolingo Learned to Teach Everyone

Duolingo is the most popular tool for learning a language in the world. With over 300 million users, how do they personalize everyone’s learning experience? Serious learners want to be challenged, but casual users just want to do something more productive than zombie-scrolling through social media posts.

Whether it’s personalizing flows for their diverse user types or the makeover of Duo – their beloved owl mascot – Beth will go behind the scenes to see, how Duolingo uses Design to solve intractable business problems.

Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜
10:30 - 11 AM

Coffee Matters

11 AM - 12 PM Choose a Nerd Track!

MACHINE ❤︎ DESIGN

Main stage

Andreas Refsgaard

Creative Coder Refsgaard

Playful Machine Learning

+ more info

Martin Bravo

Co-founder Design Systems International

New Algorithmic Approaches to Graphic Design

+ more info

WORKSHOP

The Boiler Room

Melissa Pickering

LEGO

From physical to digital and back

+ more info

WORKSHOP

The Acid Room

Alva Skog

Illustrator Independent

Illustration Workshop

+ more info
Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜
12 - 1 PM

Lunch Break

1 - 2:30 PM Choose a Nerd Track!

DESIGN FOR CRISIS

Main Stage

Francesca Desmarais

IxD Lead CIID

Climate Adaptation, Design at the Front Lines

+ more info

Eriol Fox

Product Designer Ushahidi

Read the Crowd

+ more info

WORKSHOP

The Boiler Room

Bianca Berning

Creative Director Dalton Maag

Typography workshop

+ more info

WORKSHOP

The Acid Room

Ruth & Georgina

Co-founder & Founding Director Even & Feminist Internet

Design Standards for Defensible Decision-making

+ more info
Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜
2:30 - 3 PM

Coffee Matters

3 - 3:30 PM

TBA

Stay tuned!

Stay with us!

Some like to be fashionably late. This speaker will be announced soon <3

3:30 - 4 PM

Thomas Schrijer

Art Director

WeTransfer

We Do More Than Transfer

WeTransfer is used by millions – it impacts people on a deep level. With numbers that high, how do you make sure you don’t lose connection on a personal level?

On the other side, we do so much more than just transferring files. Thomas will talk about how WeTransfer is trying to bring this across, and what kind of role design plays here.

4 - 4:30 PM

Chloe Parks

Director of Creative Strategy

Girlboss

What are we saying? A discussion on Visual Storytelling

Design works best when it’s deeper than surface-level. When the visual constitution of the piece, campaign, or product works in tandem with its message to communicate a thought clearly.

In 2019, there’s an undeniable push for more progressive visual storytelling – but it’s imperative that the aesthetic choices made in the name of inclusivity are authentic representations of values and not merely woke-washing.

In this talk, Chloe will discuss how design is a powerful tool for communication. She’ll stress how creating work consciously is a responsibility for designers in the modern landscape, who wield tremendous power in how brands and corporations are perceived by the public.

Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜ Cheers! Skål! Cheers! Cheers! Skål! ♥‿♥ Cheers! Skål! Cheers! Cheers! Skål! ✜‿✜
4:30 - 5:30 PM

A nice late-afternoon break!

5:30 - 6 PM

Oliver Reichenstein

Founder & CEO

iA

“Ethics” and Ethics

Facebook is fishing for our email passwords, Amazon is listening to our conversations for laughs, Tik-Tok spying on our kids. The fact that we see so much dirt on the surface, makes it likely, that it’s even worse under the surface.

The solution for all of this: “Ethics”. Design ethics! Tech ethics! Business ethics! Ethics for AI! But is it?

Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜ Dinner Dinner Dinner Dinner Dinner ♥‿♥ Dinner Dinner Dinner Dinner Dinner ✜‿✜
6 - 7 PM

Dinner Time

7 - 7:30 PM

Mr Bingo

Illustrator & Rapper

Night Talk

With British humor and distance to himself, Mr Bingo turn things around. Get ready to be exposed to Hate Mails, drawings of naked people and provocative drawings of the British Queen. 

Enjoy a drink in the company of Mr Bing and hear his personal story about going from designer to artist, crowdfunding art projects and co-creating together with his fans.

This will be a talk that you’ll remember for a long time!

7:30 - 9:30 PM

Music

Turn up the volume and have fun!

After a long day full of talks and workshops, you probably need to relax and free your mind for a couple of hours.

A band will accompany your evening with vibrant Scandinavian vibes to make your experience at Design Matters 19 unforgettable. You’ll have the chance to expand your musical horizons and discover a new band.

And if you’re still full of energy after the concert, you can also catch a bus and visit some of the coolest bars in Copenhagen!

Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time Party Time ✜‿✜ Party Time Party Time Party Time Party Time ✜‿✜
9:30 PM

Catch a bus to the bar...

Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome back Welcome
9 - 9:30 AM

Welcome back

9:30 - 10 AM

Andrew Lu

Design Lead

Co-Star

This Emptiness Is Normal

Astrology has helped humans make sense of the world for 2,500 years, but it’s never been as popular as it is today.

In this talk, design lead Andrew Lu will share how Co-Star managed to translate the complex spiritual practice of astrology into a practical and easy to use tool that can help us better understand who we are and how we relate to each other.

10 - 10:30 AM

Nikoline Høgh

Lead UX Designer

Unity

Let Me Think: Why Workflows Matter

Why do our desktop apps interrupt us? Why are they full of options that are confusing and irrelevant? Why doesn’t software follow our flow of thought, or better yet, our unique workflow?

Nikoline will explain how designers at Unity design workflows that inspire and allow creatives to achieve their vision. The application of designing for flow and creativity goes way beyond the creative industries. The talk will show how the design team at Unity works with focus, affordance, and context to keep people in the zone.

Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜ Break Break Break Break Break ♥‿♥ Coffee Break Coffee Break Coffee ✜‿✜
10:30 - 11 AM

Coffee Matters

11 AM - 12 PM Choose a Nerd Track

NO RULES!?

Main Stage

Kjegwan Leihitu

Lead Designer MediaMonks (Adidas)

Doing it for the kicks

+ more info

Adam Rodgers & Stefan Endress

Creative Directors International Magic

Design Systems and Aesthetics in the Modern Era

+ more info

WORKSHOP

The Boiler Room

Roxy & Jerome

Co-Founders Coglode

Behavioural Science Workshop

+ more info

WORKSHOP

The Acid Room

TBA

Stay tuned!

Still a secret :)

+ more info
Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜ Break Break Break Break Break ♥‿♥ Lunch Break Lunch Break Lunch ✜‿✜
12 - 1 PM

Lunch Break

1 - 2:30 PM Choose a Nerd Track

GIVE DESIGN A VOICE

Main Stage

Andrew Schmidt

Senior Product Writer Slack

Two Halves of a Whole: how writing makes design better, and vice versa

+ more info

Emil & Jacob

Creative Director & Senior Designer Virtue

Meet Q, The First Genderless Voice

+ more info

WORKSHOP

The Boiler Room

Allison & Tey

Design Directors McKinsey Design

From designer to hero: How to have a voice in any organisation

+ more info

WORKSHOP

The Acid Room

Jane Ruffino

Writer Independent

Writing workshop

+ more info
Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜ Break Break Break Break Break ♥‿♥ Break Break Break Break Break ✜‿✜
2:30 - 3 PM

Coffee Matters

3 - 3:30 PM

Nikolas Klein

Product Designer

Figma

Tools Shape Us

Over the last years, there has been an overemphasis on pixel perfection as the main identifier of good design.

This led to a misunderstanding of Interface Design as a whole and of what designers’ abilities need to be. Additionally, the tools we are using are continuously reinforcing this, causing us to be caught in an exclusive design process.

It would be fantastic to live in a future where we can design together. For this, we need to challenge our current perceptions of Interface Design and build tools like Figma with the goal to empower people with different skill sets to collaborate effectively. Although the tools shape us, we can also shape the tools.

3:30 - 4 PM

Roberta Sandri & Sven Robin Kahl

Visual Design Lead & Design Manager

LEGO

Designing a New Way of Play

In this talk, you will hear the story of how LEGO designed a new product, combining physical play with a digital experience.

Roberta will share how product design and communication design go hand-in-hand, influencing the future way for kids to play.

4 - 4:30 PM

Petter Karlsson

Play Designer

Toca Boca

Creating inclusion in play

Do you want to create an inclusive design? Amazing! The ambition to make the world a better place is always great, but finding the right language and process to start and implement the actual work can be much trickier.

In this talk, Petter will share how Toca Boca started to define what they mean by diversity and how they include it in their products. He will also share some other types of support structures they use in their mission to create apps that feel inclusive for kids all over the world.

4:30 - 5:30 PM

Beers

See You Next Year! - Time for a Drink

Farewells can be sad, but we rather see them as a “see you soon!”. So, we want to celebrate the end of our conference and the amazing two days with a very last toast, all together.

Not tired of partying yet? You have plenty of time to go explore Copenhagen and enjoy a beautiful Scandinavian sunset.

Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥ Goodbye! Goodbye! Goodbye! Goodbye! Goodbye! ♥‿♥
5:30 PM

Now, go explore the city...

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